Before I get started I just wanted to introduce myself. I am Andrew
(Drew) Wilson, 24, a MA Creative Writing postgraduate, first class. I am
fascinated how technology has influenced the way we view life. In particular
narrative and fate. Games that allow you to customise your own tale has changed
interactivity and allows active readership and audience participation. If you
can decide the fate of your own character, how much does that influence your
belief in your own fate?
I'm currently researching a PhD proposal; at the minute I cannot afford
formal education on this level so until I can; I am going to do anything in my
power to research, interview, and create. When the time comes I can hit the
ground running with more depth and breadth than I would have normally had. This
is not only a literature based analysis but also actively creative. I am
wanting to take a narrative model, transform it through choose-your-own
adventure, table-top pen-and-paper role playing and beyond into video gaming
and the diversity of mechanics such as point-and-click, role playing games and
MMO's. The constraints and construction of these narratives seems to me a
natural evolution in the Oulipolian vein. Prose cannot exist in these formats,
mechanical constraints that create these formats, have a profound impact on
what is told and possibilities for the future. This is what fascinates me, this
is my passion, this is what I want to research.
For those that are interested I have posted the field and background
information for my proposal; I hope it is clear, concise and interesting. I apologise for any inaccuracies, again I'm just starting out.
Thank-you,
Andrew Wilson
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